A standard Protoss build in Starcraft 2 almost always has a basic framework of ground units to start the build. From a basic army of Stalkers and Zealots the natural progression takes you to a Robotics Bay and Immortals/Colossi/Observers. These units are almost indespensible in games that last more then 15 minutes. Any build that ignores this basic progression is banking on ending the game quick. That’s why these posts have “Rush” in the title. If you don’t succeed with the rush, and your opponent is any good at all, you’re probably screwed. That principle is never more true then with this build:
Void Ray Rush
Here’s the scenario. You ignore ground units completely. Your goal is to get a Stargate as soon as humanly possble, then Chrono Boost the heck out of it to get your first Void Ray up to your opponent’s base with the goal of either killing his CC/Nexus/Hatchery or killing most of his peons before he can mass enough anti-air to make a difference. This strategy primarily effective PvT and PvZ. PvP is doable, but only if he’s out of position, or if you can out build him early and quickly kill any anti-air he has.
Also, if you play a lot of 3v3 and 4v4, you’ll see people abuse Void Rays like none other.
Without further ado, the build: