Category: Apple

  • iPhone vs. Android – Part 1: Acquisition

    iPhone vs. Android – Part 1: Acquisition

    This series offers a comparison of the iPhone vs. Android experience.

    First, a little back story. I’ve owned several iPhones over the years, but all the while have kept a cheapo Alltel/Verizon phone with which to make actual phone calls. And while AT&T has improved the data network quite a bit over the years, I’m ready to move onto something more reliable. That and consolidate to just one phone.

    Naturally, since Palm/HP and its webOS has handsets made for midgets and Blackberry’s are about as user-friendly as a porcupine, I decided to go with Android, specifically the Droid X. Over the next few weeks I plan on chronicling the process of switching from iOS to Android.

    iPhone
    This part of my experience might be rather skewed, as I never bought an iPhone anywhere near launch. Never waited in line, even for an hour or two, in fact my first iPhone was mailed to be almost 6 months after they were originally released.

    That said, the one time I did acquire an iPhone in a retail environment, it was actually rather pleasant. Three months after the iPhone 3G was released I decided on a whim, to go pick one up for work, I pulled into the local mall, walked into the AT&T store and then approached one of the six employees aimlessly wandering around the store and asked for an iPhone. Moments later one was brought from the back, and I walked to the counter to active it. A few simple questions, and I was all ready to go, and out the door. Total time spent: 15 minutes.

    Droid X
    Admittedly the odds were not in Verizon’s favor when I walked into the store to purchase my Droid X. Even though I fully expected to have them mail the actual handset to me, I was making the trip anyway because I needed to move my current phone from Alltel to Verizon, as well as add my phone to my wife’s Verizon account since she gets a lovely discount for being an employee of the local hospital.

    I cleverly planned my appointment to coincide with the commencement of tailgating for the football game that afternoon, in hopes that there would be fewer people on the store. It kind of worked, I only had to sit around for 20 minutes.

    After my “short” wait, I got my new phone ordered in about five minutes. One guy told me it’d take seven days to get the phone, another staff member said just two days. I wasn’t able to move my account over until the new phone arrived however, since my old phone was an Alltel handset.

    In the mean time I was left dreaming of my new toy, suddenly my iPhone seemed sluggish and bulky, even though the Droid X dwarfs the iPhone.

    Actual time for the phone to arrive? Four days.

    Thankfully it arrived earlier enough in the day for me to head back to the Verizon store. After a  two minute wait, they moved my account and activated my phone in about ten minutes. Much faster.

    The victor?
    I’m going to call this one a tie, since if I’d ever bought an iPhone this close to launch there would’ve been some extra waiting involved.

  • Disable the Ping Sidebar in iTunes 10.0.1

    iTunes 10.0.1 replaced the Genius sidebar with a Ping sidebar, and while you can’t currently restore the Genius sidebar you can disable the Ping sidebar.

    Simply fire up Terminal.app and enter the following:

    defaults write com.apple.iTunes disablePingSidebar 1

    Want to take it a step further? Enter this two commands in Terminal to disable even more of Ping…

    This disables the Ping buttons:

    defaults write com.apple.iTunes hide-ping-dropdown 1

    This restores the previous old-style arrow buttons:

    defaults write com.apple.iTunes show-store-link-arrows 1

    If you change your mind, just change the 1 to a 0 (again, all entered in Terminal).

    defaults write com.apple.iTunes disablePingSidebar 0
    defaults write com.apple.iTunes hide-ping-dropdown 0
    defaults write com.apple.iTunes show-store-link-arrows 0

    If the thought of using Terminal scares you, just download this AppleScript from Doug Adams.

  • AirPlay Laying the Framework for AirPlay+?

    AirPlay Laying the Framework for AirPlay+?

    Now this is all just a theory, not a rumor, certainly not a fact, just an idea.

    That said, does any remember Lala.com? That little company that Apple bought out and then shutdown, which let you stream your music library to any computer using your web browser. Pretty sweet stuff.

    Of course everyone thought iTunes 10 was going to bring Lala’s streaming framework into play, but that didn’t happen. Apple did announce AirPlay which lets you stream media from your iPhone/iPad to AirPlay compatible devices (such as the AppleTV), while cool, this isn’t quite what the masses had hoped for. At least the people that I know.

    Enter AirPlay+. Here’s my theory, Apple wanted to get the media streaming down in a local area network type setting, where they don’t face the same bandwidth constraint / requirements as with internet streaming before they even touched it. Admittedly this isn’t much of an issue with music, but what if AirPlay+ let you stream videos as well?

    Once they get things working well in that environment I expect us to see Apple roll out AirPlay+, probably as a $9.99 a month subscription based service that allows you to stream any media purchased through your iTunes account to any iOS device, or computer with iTunes installed. We’re talking movies and music videos, as well as your music library. At the same time we’ll see a refresh to the AppleTV software that will enable the same streaming functionality.

    This would also be a prime opportunity to increase the value of MobileMe, by including AirPlay+ at no additional charge to MobileMe subscribers. And if we’re lucky, wireless syncing for iPhone/iPod touch/iPad will debut at or around the same time.

  • Want More Processing Power? $50 says Intel

    Granted this feature has only been rolled out on a few low end Compaq systems purchased through Best Buy, but apparently Intel has been offering consumers an “upgrade” card, with nothing more than a serial code on it for $50. What does that code do you ask? It “unlocks” threads and cache on y?our Pentium G6951processor.

    Yes, you read correctly. Intel will take an extra $50 of your hard earned cash just so you can use your processor, that you’ve already paid for, to its full potential.

    This is way worse then when Apple charged users $1.99 to enable the Draft-N support in their wireless card. At least that was a feature that wasn’t advertised when people originally purchased the MacBooks.

    So, is the hardware equivalent of DRM the hot new revenue generation model for vendors trying to make up for discounted hardware prices? I sure hope not. Otherwise those websites claiming to “make your PC faster” will be selling fake hardware unlocks to unsuspecting people instead of just bogus software.

     

  • Hijinks Reviews: DoodleGeddon

    Publisher: Three Sprockets, Ltd.
    Platform: iPad
    Cost: $1.99 [iTunes Link]
    Release date: September 02, 2010
    Version Reviewed: 1.0

    When the iPhone first launched, a little company called Lima Sky created a monster with Doodle Jump, since then numerous companies have tried to cash in on the “Doodle craze”, very few of them offering much in the way of compelling game play when compared to Doodle Jump. Even fewer mimicking the financial success of Lima Sky.

    Enter DoodleGeddon.

    DoodleGeddon boasts that it’s a “…fast paced missile command style game…”. But is it? Well, sort of. It certainly is a missile command style game, that much is obvious. But the gameplay itself is horrendously slow until about wave 12, then things get a little crazy. While I can see why they choose to ease people into the game, it’d be nice if they offered different levels of difficulty.
    (more…)