I’m happy to announce that the repo has finally been updated! I’ve added Ed’s new theme TornPaper, you can grab a copy from the Hijinks Inc. Repo.
Blog
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iPhone Gaming: Success is only dollars away.
Following Aaron’s excellent commentary on Brian Caulfield’s article in Forbes, I thought I’d throw in my two cents on the whole subject.
It would be easy to just laugh off the suggestion that Apple could even dent Nintendo’s grasp of the hand held gaming space, but before I start chuckling let me play devil’s advocate for a moment.
Caulfield makes one really good point. Apple’s content delivery system through iTunes kicks anything Nintendo can offer out the window. Digital distribution is the future, and Apple is getting a great head start with the upcoming launch of the iPhone App Store. The ability to buy games directly from the iPhone is huge, and it’s easily the biggest thing Apple has going for them right now. More below. (more…)
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Why Forbes is Wrong (Again)
Brian Caulfield of Forbes.com thinks that the iPhone could kill the DS. Is it a possibility? In a word. No.
Still not getting it? Let me put it this way… Hillary Clinton has a better chance of being elected president.
Monday, however, Nintendo will likely face a new and far more dangerous foe: Apple. Steve Jobs’ computer and gizmo maker will likely launch a long-promised feature, dubbed the App Store, which will let outside developers pour software into the iPhone and iPod Touch. And while it’s unlikely that, say, a mobile version of Oracle’s wonky database will make anyone stand up and cheer, we already know putting games on the iPhone is a pretty powerful combination.
[ more ]According to his little equation, Nintendo should already be in trouble. I don’t know about you but I’ve been downloading games for the iPhone ever since I purchased it. Granted Installer.app isn’t as mainstream as the App Store will be, but shouldn’t it have had at least some affect on Nintendo’s sales? Well, when you look at the numbers, Nintendo actually saw increased first quarter sales in 2008 over 2007.
Just for fun, lets take a brief look at Nintendo’s best selling game of all time, Nintendogs, with 18.67 million copies sold as of March this year, 18.67 million? Apple hasn’t even sold that figure in iPhones and iPod touch sales combined! And this is only one game!
Not being a gamer myself I can’t really comment in detail as to just how bad the control scheme on an iPhone is vs. a DS, but it’s bad. I’ll let Fred expound on that one if he wishes.
From my point of view, gaming on the iPhone is better than gaming on your average cell phone (unless you live in Japan) but it’s nothing to sell your DS or PSP over (or even your Game Boy Color).
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Sneak peek into iPhone game pricing: Apple is all about the Hamiltons
In an interview with the guys over at Pocketgamer.biz Ignacio Cavero, CEO of Spanish firm LemonQuest hints at previously unannounced pricing information for the soon to be released line of Apple approved iPhone games.
“We’re going to see a new generation of games,” he tells PocketGamer.biz. “Instead of being sold for €5 in Europe, they’ll be closer to €10 or €12. Take a look at what Apple is preparing for iPhone. Their games will be sold in iTunes for €17-18.”
According to the latest exchange rates €17-18 is around $28 over here. If you like shopping on eBay, 28 bucks can buy you almost any current DS title, and 90% of the current PSP titles.
With a price point like that we hope to see Apple release some pretty darn good games in the upcoming weeks.
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Adikus grabs Pool cue, doffs money hat.
In a sudden and somewhat surprising move, indie developer Adikus has taken their aptly titled Pool sim for the iPhone and iPod Touch to the consumer market. With the upgrade to version 2.1 they have added a $9.00 price tag.
Adikus has recently partnered with RiP Dev, a software dev and distribution house. From their website:
Since the game continues to evolve and be improved, it is now being distributed by RiP Dev (www.ripdev.com), one of the largest software houses for the iPhone.
Adikus.com will continue developing the game while RiP Dev will provide the customer support for it.Adikus’ only other project is a Backgammon port for the iPhone, which is currently still a freeware release.