Publisher: Electronic Arts
Platform: iPad, iPhone, iPod touch
Cost: $12.99 [iTunes Link]
Release date: April 1st, 2010
Version Reviewed: 1.00
Let’s jump right in, is it worth $12.99 you ask? Good question. I really have mixed feelings about its price point, though I suppose when you consider that I paid more than $13 for almost every game in the Command & Conquer series for the PC it seems a little more reasonable. That said, unless you’re a die hard Red Alert fan and someone who finds these types of campaigns engaging, you might want to hold out for a lower price. This isn’t a bad game, but as in introduction to the series it’s not that impressive, and it really could use an update to fix some serious bugs.
When I first heard Red Alert was coming to the iPad I was pretty excited, I’d downloaded the Lite version for the iPhone in the past, but didn’t buy the full version because of screen size issues. So I figured the iPad would be a perfect platform for an RTS game like RA, and I still think that’s true, but EA needs to get their act together before someone else comes out with a better RTS for the iPad. The controls in this game are sloppy at best, unit highlighting isn’t precise, selecting buildings often results in accidentally selling them (how hard is it to add a “Are you sure you want to sell this building?” dialog?), and the build interface in general could use some tweaking.
Other than using a touchscreen interface, the game hasn’t changed much from its PC counterpart. Your goal is still to destroy everything in sight, all while managing the mundane tasks of generating enough money and energy to keep everything running smoothly. Graphics are nice, but not awe inspiringly so, and they suffer from the occasional stuttering problem when there’s a lot of action going on. Continue reading Hijinks Reviews: Command & Conquer Red Alert for iPad