Category: Apple

  • Hijinks Reviews: Pocket Legends (Free Version)

    Publisher: Spacetime Studios, LLC
    Platform: iPhone, iPad, and iPod Touch
    Cost: Free [iTunes Link]
    Release date: April 02, 2010
    Version Reviewed: 1.2.1

    Quick background on me. I started playing EverQuest in 2001. I switched to World of Warcraft in 2004 and have a couple 80s laying dormant right now. I’ve also played Lord of the Rings Online enough to get a max level character, and Eve Online enough to get bored ( 20 minutes). Now that I’ve established myself as a MMO junkie (or whore, in Aaron’s terms), lets begin.

    Pocket Legends is a 3D MMORPG for the iPad. Its not menu driven like everything else that calls itself an MMO on the app store, it is an honest-to-goodness massively multiplayer online role playing game. Spacetime Studios is now the Lord British of the iPad and iPhone MMO platform. If we had review scores, that would be plus five, right there. I could wax eloquent about the possibilities the game opens up for hours, but I think it’ll be better for all involved if I shut up and review the game as it stands.

    Pocket Legends is not a open world per say. There’s a hub zone (the ‘Towne’) Where all the players on the server can go and socialize (read: spam the chat channel with trade chat). The vendors are in this central hub, as well as a bank where you can stash your spare gear.  The actual fighting takes place in instanced levels that are part of a larger campaign scenario. The free version comes stock with the Forest Haven campaign, in which you rescue three orbs that protect your village from evil (but can be stolen by evil people at any time evidently). The free version is also capped at level 13.  If you want more, you have to pay for it. (more…)

  • We Have Clout

    You may recall a few weeks ago, our very own Frederick Smith wrote a review of Tower Madness HD, at the end of which he wrote this little letter to the developers:

    Dear Limbic Software,

    In your next update we at Hijinks kindly request you focus on fleshing out your multiplayer mode. It’s the best part about your game, and we really want another excuse to hurl insults at each other involving the pilfering and security of sheep. Add more abilities to hurt your opponent, like destroying a random tower, or sending a wave of stronger/faster aliens.
    Most of all, please look at your pricing structure. We’re big fans of capitalism and making the almighty dollar, but if you price your product at the the same level with games by studios with bigger budgets and names like Popcap, we’re afraid your hard work will get buried in the every increasing avalanche of iPad games coming out. Try $4.99. Seriously. Try it.

    Love,
    Hijinks Inc.

    I’ve underlined the important part of this letter. Why is this important? Because I’ve just been informed by Limbic that Tower Madness HD is now available for $4.99, yes, that just happened. Help convince Limbic this is the right price point and go download it, otherwise the price goes back up to $7.99 next week.

    [ iTunes Link for Tower Madness HD ]

  • Hijinks Reviews: Command & Conquer Red Alert for iPad

    Red AlertPublisher: Electronic Arts
    Platform: iPad, iPhone, iPod touch
    Cost: $12.99  [iTunes Link]
    Release date: April 1st, 2010
    Version Reviewed: 1.00

    Let’s jump right in, is it worth $12.99 you ask? Good question. I really have mixed feelings about its price point, though I suppose when you consider that I paid more than $13 for almost every game in the Command & Conquer series for the PC it seems a little more reasonable. That said, unless you’re a die hard Red Alert fan and someone who finds these types of campaigns engaging, you might want to hold out for a lower price. This isn’t a bad game, but as in introduction to the series it’s not that impressive, and it really could use an update to fix some serious bugs.

    When I first heard Red Alert was coming to the iPad I was pretty excited, I’d downloaded the Lite version for the iPhone in the past, but didn’t buy the full version because of screen size issues. So I figured the iPad would be a perfect platform for an RTS game like RA, and I still think that’s true, but EA needs to get their act together before someone else comes out with a better RTS for the iPad. The controls in this game are sloppy at best, unit highlighting isn’t precise, selecting buildings often results in accidentally selling them (how hard is it to add a “Are you sure you want to sell this building?” dialog?), and the build interface in general could use some tweaking.

    Other than using a touchscreen interface, the game hasn’t changed much from its PC counterpart. Your goal is still to destroy everything in sight, all while managing the mundane tasks of generating enough money and energy to keep everything running smoothly. Graphics are nice, but not awe inspiringly so, and they suffer from the occasional stuttering problem when there’s a lot of action going on. (more…)

  • iPad 3G Data Usage for June

    Live any where in Nebraska, Kansas or Colorado? Notice a major slow down in your AT&T data service? Yeah… that’s just me passing through.

    Last month I used 16GBs, this month I might’ve used a few GBs more.

    37.1GBs! Suck it AT&T, you deserved worse considering you ditched the unlimited plans for new iPad 3G owners.