Category: iPhone

  • Hijinks Reviews: Noiz2sa

    Pros: The pretty colors and shapes make it into this port of the indie classic.

    Cons: Nearly impossible to play anything but the easiest levels. Lacks the music and polish of the actual game.

    Developer: Original game: Kenta Cho. Ported by: Lazrhog.

    Version Reviewed: 1.0

    Platform: iPod Touch and iPhone

    Noiz2sa is a Kenta Cho game. If this means nothing to you, you’re not alone. Kenta Cho isn’t exactly a household name for most people. He is a, and prehaps the, premier indie shooter developer. A quick look at his website reveals an extensive library of his games (mostly vertical shooters). From a design standpoint, I like his games. He captures that colorfully eclectic style that seems to be all the rage in Japan, and keeps the gameplay simple and fun.
    Why then did I give it a 2 out of 5? Because either by design or by mistake in Lazrhog’s translation this game is impossibly hard to play. No amount of finger sliding can keep me alive for longer then 30 seconds. But I’m getting ahead of myself here.

    Noiz2sa - SplashNoiz2sa1

    Gameplay in Noiz2sa revolves around shooting brightly colored squares that revolve around bigger squares over a vector graphic cityscape. Shooting them causes them to explode, releasing a small spinning blocks of four grey squares. Collecting these segmented blocks is how you score points and how you stay alive. For every block you collect you get a certain number of points and +10 to your shield to a maximum of 1000. Theoretically, if you could continue to collect blocks faster then you’re getting hit. This theory gets blown to bits almost as fast as you do in this game. Projectiles seem to hit for anywhere between 200-800 points, and in the harder stages its just flat out impossible to stay alive.
    Accepted design philosophy would dictate that you should create a game that people want to keep playing. After a few minutes of watching “Game Over” pop up every 30 seconds I was ready to quit and go back to playing Pool.

    Noiz2sa - Level SelectNoiz2sa2

    I had a pretty good time playing level 1. I could dodge the projectiles and keep my shields up while enjoying the cool landscape I was flying over. By level 5 it was a lost cause. On the ‘Endless Hard’, ‘Endless Extreme’, ‘Endless Insane’ stages I’m lucky to stay alive 20 seconds.

    Out of curiosity I downloaded the actual game from Kenta Cho’s website and played that for the purpose of comparison. I’m glad I did, because it’s definitely not the same game. For one thing, the music is fantastic and adds a lot to the experience (no music in this port). It’s still not easy, but it makes me feel like I’m playing a game and not some LSD junkie’s fantasy gone horribly wrong. I say that to make one thing clear: Noiz2sa is a great indie shooter. This port to the iPhone and the Touch is not.

  • eGlass Redux – iPod touch Theme

    Here’s the first of (hopefully) many themes I’ll be releasing for the iPod touch/iPhone. This is a updated version of the eGlass theme by exg5, this version is optimized for the iPod touch.

    Preview after the jump.

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  • Hijinks Reviews: Feeds


    Pros:
    Fresh approach to RSS. Clean interface. Finally makes Google Reader relevant and useful.
    Cons: The lack of a Mark All Feeds as Read option.

    Platform: iPod Touch and iPhone

    Developed by: Boris Bluntschli (424f.com/feeds)

    Version Reviewed: 0.2

    Feeds is the third RSS app I’ve ever used for the iPhone, and easily the best so far. It may not have the fancy effects that smartRSS has, but it makes up for it with a much better cleaner layout. Perhaps one of it’s greatest advantages is also a sizable drawback, it’s based on the Google Reader API, meaning if you don’t use Google Reader you’re out of luck.

    [ continued after the jump ]
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  • This Week in Updates: iDope tries, fails, and fails some more.

    Yay, another weekly feature! Since the dev scene on the iPhone and Touch is constantly updating their projects (that is to say, evolving), we’d be remiss if we didn’t continue to cover the games and applications we review. Since we only have a few reviews up right now, this week is going to be pretty short (but memorable!).

    iDope (v0.3.3)

    In an obvious response to our less then stellar review, a new version of iDope was released this week. Offering at least two new features, this update is sure to make the game last at least 5 minutes longer.

    All uncalled for harshness aside, here’s the changes we noticed:

    Limit on carrying capacity.
    Where as before you could carry any number of drugs in your jacket (737928 units of LSD? That’s a freakin’ huge jacket!), 0.3.3 imposes a 100 unit limit on the drugs you can carry. This is a great idea, but there’s one small problem. It doesn’t work. Sure, when you press the “Buy All” button the dialog box tells you you’re buying 100 units, but when you go back to your Jacket you will have bought the maximum amount that your money could buy. One has to wonder if any of these things are actually tested before they’re put up for download.

    Jacket Store.
    With the attempted limit on carrying capacity, you can now buy expanded bag space at the Jacket Shop. Choose from Pockets (+50), Minimal (+100), Bulk (+250), and Professional (+500). Once you start buying more slots the prices of the additions scale up. Of course, none of that matters since you can still buy unlimited units of drugs. Nice try.

    Subways are dangerous!
    To add to the authentic atmosphere of New York, you can now be mugged in the subway. I’m not sure why I’m in the subway when I’m traveling everywhere via airport, but that obviously doesn’t matter. Mugging amounts to a small amount of cash and a medium to large amount of health being taken away from you.

    Hospital and health regen.
    The local hospital as taken lessons from the new jacket store, and healing yourself scales up every time you buy their services. To offset the rising healthcare prices, you’ll now automatically regain 5 health every time you travel to a new location.

    That’s all for this Week in Updates. Stayed tuned for more (and hopefully better) updates next week!

  • Hijinks Reviews: Pool.

    Pros: Good control scheme, great execution of an age old game.
    Cons: No real multiplayer support, physics engine shows some weakness.

    Platform: iPod Touch and iPhone.

    Developer: Adalat Nasibov (www.adikus.com)

    Version Reviewed: 1.2

    Pool is a game dating back to the middle ages. Originally it was played almost exclusively by nobility, but by the 1800s it was a premier past time in taverns and saloons across the world. So, how does a 500 year old game translate to the touch screen? Turns out, pretty dang well. Full review and screens after the jump. (more…)