I tried to review Osmos for iPad

I tried, I really did. I bought the game before it was even in the top 100 (its now #1 in popularity and gross sales). I beat the Odyssey campaign in about two hours, and I even logged a couple hours in arcade mode. This was the middle of last week. Since then I’ve tried to play it every day, and every day I shut it off a minute later and go play more Small World.  I get that its trippy, I get that. I also understand that if I habitually used LSD, this game would be AWESOME. Here’s the thing: I don’t, and this game gets really boring, really fast.

The core concept is proven. You absorb things and get bigger. Yeah, like that game, and that one, also this one. I could go on. It falls apart about the time you beat the Odyssey and realize that whats left is the exact same thing you just played, only ten times harder. I don’t have a problem with challenging games, but I do have a problem with turning a casual arcade game into a hardcore puzzle game without any kind of a learning curve. I have a feeling the developers finished the core game, polished it, realized they needed to add more content, and then piled on a bunch of gameplay modes and additional levels without properly tuning them.

I want to give Hemisphere the benifit of the doubt and believe that they will continue to update the game into a better experience. Frankly though, I doubt I’ll have the motivation to pick it up even if they do.

Published by

Fred Smith

is the senior video games editor and is our resident grammar and punctuation czar. He prefers to define his career choice as “pending”. His hobbies include basketball, writing, and video games. He is employed by a regional chain hardware store as a salesman/peon.


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