Minecraft just had it’s 1.2.2 update this morning so it seems and I just wanted to share a few of the updates.
For a complete list of the updates look at Notch’s (The creator) blog at: http://notch.tumblr.com/
- Players and mobs in lava or fire no longer spam sound effects
- Zombie pigs and ghasts no longer get hurt by fire or lava
- Zombie pigs eventually forgive you for hurting them
- It appears the Nethers works now
- You can use minecarts now supposedly
- Sheep and cows now look like sheep and cows!
- Buckets work
- No animals setting
Now you can also add your own texture pack to completely change the look of the game by using an in game menu button. You can place the zip file in the user/library/application support/minecraft/texturepacks folder like you used to have to do but now you can quickly select between them with the new Choose Texture Mods button on the main menu. I have placed a link of my favorite texture packs as of now. The two are lacking in a few places but I plan on combining them to get what i’m looking for.
My personal favorite texture packs:
Monday Night Combat (MNC) introduces a new feel for a shooter. It combines the killing carnage with laughable dialogue and actions.
(Picture Above: Example of how MNC adds a comical look at shooting the enemy dead)
There are two game modes: Blitz and Crossfire.
Blitz is a local or cooperative game mode where the entire purpose is to protect your “Moneyball” from wave after wave of robots. The Moneyball is a large floating ball that sits in the center of your base or spawn point. You have three ways you can defend the Moneyball. You can buy and upgrade turrets with the money you get from various tasks. Secondly you can use the two unique weapons each character gets. Then lastly each character has three special powers designed to give specific advantages to each of the characters. Some advantages are offensive, defensive, tactical, and supportive which you can all upgrade with the money you accumulate from killing and helping out.
Continue reading Hijinks Reviews: Monday Night Combat
For those of you who are unaware, Xbox just had it’s mandatory firmware update as of the first of the month. It’s noticeably very different after starting the update. Once the first download finishes it restarts the machine and finishes downloading the update. While it does this you’re left to think about what you just saw and are left to see. Continue reading Xbox 360: Nov. 1st Firmware Update
Born the son of a poor immigrant, Vito is a beaten down Italian American who is trying to secure his piece of the American Dream. Looking to escape the life of poverty that consumed his childhood, Vito is soon swayed by the lure of power and wealth that a life of Organized Crime can bring. A petty criminal his whole life, Vito, along with his childhood friend, Joe, will descend into the world of organized crime. Together, they will work to prove themselves to the Mob as they try to make their names on the streets of a cold and unforgiving city.
That’s the official storyline released for the game, Mafia II. This is another sequel to a game I’ve never played, so I can’t speak to whether this is an improvement over the original or not. Also, having never played the original, I expected the game to simply be an open ended GTA type game set back in the 40’s, and that wasn’t quite what I got once I sat down with the game. I’ll give you the details after the jump. Continue reading Hijinks Reviews: Mafia II
I played a bit of the original Crackdown game when it first came out, but all of my time with that game was spent online with my buddy, Bob Sacamano. I didn’t get any single player time in at all, and in total, I think we spent about 3 hours with that game… most of that was just running around shooting things and driving all over the city. The complete opposite was true for Crackdown 2. I played for about 3-4 hours, all by myself… no time spent in the multiplayer.
This was one of those games that really loses some luster in single player mode, I think. I have a feeling that a lot would be added, simply by having more teammates to create more carnage. From the time that I spent with the game, I don’t get the feeling that this is one of those storyline-centric games… it’s really more about the adventure and carnage. I spent nearly as much time finding and chasing orbs to build my characters skills than I did actually advancing in the story. Continue reading Hijinks Reviews: Crackdown 2