Monday Night Combat (MNC) introduces a new feel for a shooter. It combines the killing carnage with laughable dialogue and actions.
(Picture Above: Example of how MNC adds a comical look at shooting the enemy dead)
There are two game modes: Blitz and Crossfire.
Blitz is a local or cooperative game mode where the entire purpose is to protect your “Moneyball” from wave after wave of robots. The Moneyball is a large floating ball that sits in the center of your base or spawn point. You have three ways you can defend the Moneyball. You can buy and upgrade turrets with the money you get from various tasks. Secondly you can use the two unique weapons each character gets. Then lastly each character has three special powers designed to give specific advantages to each of the characters. Some advantages are offensive, defensive, tactical, and supportive which you can all upgrade with the money you accumulate from killing and helping out.
Continue reading Hijinks Reviews: Monday Night Combat
Born the son of a poor immigrant, Vito is a beaten down Italian American who is trying to secure his piece of the American Dream. Looking to escape the life of poverty that consumed his childhood, Vito is soon swayed by the lure of power and wealth that a life of Organized Crime can bring. A petty criminal his whole life, Vito, along with his childhood friend, Joe, will descend into the world of organized crime. Together, they will work to prove themselves to the Mob as they try to make their names on the streets of a cold and unforgiving city.
That’s the official storyline released for the game, Mafia II. This is another sequel to a game I’ve never played, so I can’t speak to whether this is an improvement over the original or not. Also, having never played the original, I expected the game to simply be an open ended GTA type game set back in the 40’s, and that wasn’t quite what I got once I sat down with the game. I’ll give you the details after the jump. Continue reading Hijinks Reviews: Mafia II
I played a bit of the original Crackdown game when it first came out, but all of my time with that game was spent online with my buddy, Bob Sacamano. I didn’t get any single player time in at all, and in total, I think we spent about 3 hours with that game… most of that was just running around shooting things and driving all over the city. The complete opposite was true for Crackdown 2. I played for about 3-4 hours, all by myself… no time spent in the multiplayer.
This was one of those games that really loses some luster in single player mode, I think. I have a feeling that a lot would be added, simply by having more teammates to create more carnage. From the time that I spent with the game, I don’t get the feeling that this is one of those storyline-centric games… it’s really more about the adventure and carnage. I spent nearly as much time finding and chasing orbs to build my characters skills than I did actually advancing in the story. Continue reading Hijinks Reviews: Crackdown 2
Hey sports fans! I apologize I haven’t given Madden the attention that it deserves. We got such an overwhelming response to our NCAA 11 coverage I really should have churned this out right away, but I got incredibly busy (coaching real life football, who woulda thunk!) and now we are almost 2 months past release date… I’m ashamed. However, you are still here reading, so without further delay, we’ll jump into what’s good and bad about this years edition.
The big changes in this year’s game are four-fold: dual analog stick control, more intuitive blocking, Strategy Pad, and GameFlow. In some cases the upgrades were a home run, some surprised me. I’ll get into the details after the jump. Continue reading Hijinks Reviews: Madden 11
I was a little uncertain about making another Minecraft article but, I couldn’t help but sharing this wonderful new world with anyone who hasn’t yet experienced the pure joy that makes Minecraft as addicting as it is!
Continue reading On the Fence No More!