Category: Fred Smith

  • What I’m Playing: Kratos Edition

    There’s something very satisfying about playing God of War. Mostly because Kratos never does anything in a way that normal people would. He doesn’t open doors, he kicks them open, heaves them upward, or smashes though them. He doesn’t just open a chest, he strains for a couple seconds and then rips the lid off. And he doesn’t just kill his enemies, he slashes, pulverizes, rips, and otherwise destroys them in an impressive show of fire and blood. Call it character development through animation. Whatever it is, it’s a whole heckuva lot of fun to play.

    Nintendo DS

    Super Mario 64 DS. I got the game in the mail on Tuesday, and its shoved Animal Crossing aside as the game I leave in the DS when I take it to work. I never played Super Mario 64 in any depth (beyond a few minutes playing it at Wal-Mart and Best Buy when the 64 launched), so this game has been a plesent change from my normal gaming fair. I haven’t put much time into yet–I’m sitting at 7 stars–but it’s a great game to pick up and play during downtime at work.
    PSP

    Crisis Core: Final Fantasy VII. I’m still working through the game on hard, but playtime has almost ground to a halt since God of War came in the mail. If I’m remember my first play through correctly, I’m a little over a third through the game.

    God of War: Chains of Olympus. I got the game Wednesday and I beat the game on Hero (Normal) mode in a little over 5 hours. Despite parts of greek mythology that I wish wern’t quite so authentic (the gods and goddesses don’t feel the need to wear a lot of clothes…weird Greek people) this is giving Crisis Core a serious run for its money for the best PSP game in the mind of Fred. After I beat it on Hero mode I gave God mode (two steps above Hero mode)) a shot just to see what the difference was and holy crap, I’m not nearly as good at this game as I thought I was.

    WoW Logo

    World of Warcraft. I’ve logged on a grand total of twice this week, once to check the auction house, and once to play with my girlfriend. I really can’t make myself care about playing Zian anymore, mostly because why I enjoy playing him is the raid content and I really don’t want to commit myself to WoW that much again.
    Anyhow, my girlfriend and I are playing a mage and a paladin respectively. I already had a level 36 pally alt on Dark Iron, but I needed a class that could keep a mage alive and the paladin was the best choice out of the Blood Elf racial choices. We’re at level 10, and still finishing the quests around Silvermoon City before we head down to the Ghostlands.

  • Hijinks Reviews: Pool.

    Pros: Good control scheme, great execution of an age old game.
    Cons: No real multiplayer support, physics engine shows some weakness.

    Platform: iPod Touch and iPhone.

    Developer: Adalat Nasibov (www.adikus.com)

    Version Reviewed: 1.2

    Pool is a game dating back to the middle ages. Originally it was played almost exclusively by nobility, but by the 1800s it was a premier past time in taverns and saloons across the world. So, how does a 500 year old game translate to the touch screen? Turns out, pretty dang well. Full review and screens after the jump. (more…)

  • Hijinks Rating: A tutorial.

    With the advent of Hijinks Reviews we’re adopting a 0-5 rating scale; whole numbers only, so no 2.5 or 4.999999785 reviews. As of this moment I have no plans to officially review anything but software available for the iPod Touch/iPhone. I may give you a rundown of a particular game I’m enjoying elsewhere, but I won’t be throwing a rating on it. The logic behind this decision is that judging a game made by one or two people on their own dime with the same scale as one made by a hundred people employed by a large game developer just isn’t fair.

    This isn’t to say that I’m going to cut any slack for mistakes and flaws I come across in these ‘indie’ games. Check out my review of iDope if you don’t believe me. My goal is to provide some kind of reference to folks who want to discern the good from the bad, and even though it’s a fairly new platform of development, there’s a lot of material to cover. If you have a particular game or app you’d like to see critiqued, let us know in the comments.

    Hit the jump for a rundown of exactly what those little blue guys mean to our rating scale. (more…)

  • Hijinks Reviews: iDope. The Police is too strong for you!

    Pros: The weird looks your friends give you when you talk about what you’re doing in the game without telling them its just a game.
    Cons: Buggy interface and no re-playability. Nothing cool to buy with our ill-begotten gains.

    Platform: iPod Touch and iPhone

    Developed by: Wahkiz (iphone.wahkiz.com)

    Version Reviewed: 0.3.2

    iDope is a port of the classic turn based strategy game, Dope Wars. Originally a high school project, in 1984 John Dell created a DOS based buying and selling stimulater based on drug trading. Almost twenty-five years later his concept has seen countless reiterations (including the wildly popular Facebook application–wildly popular because I swear I get ten invites for it every time I log on.) the latest of which comes to the iPod Touch and iPhone. Full review and screen shots after the jump. (more…)

  • What I’m Playing: Inaugural Edition

    I sat here trying to think of a catchy title for about an hour, but I finally gave up and just wrote the article. My idea for this is to summarize what I played all week in a week-in-review type article every Saturday. Does anyone care? Probably not. Does it create some easy filler content? Oh heck yes.

    Nintendo DS

    Animal Crossing: Wild World. Turn it on, check the mail, check Nook’s, go fishing, get bored, turn it off. Amazingly enough, that’s all you really need to enjoy this game.

    Starfox Command. Five minutes into this game I almost put it back up on eBay for ten bucks and walked away. Ten minutes later, I was having a little bit of fun with it. The biggest downside is the awkward controls (hold the stylus in the left hand and scratch around the touch screen control the Arwing, use any of the other buttons to shoot). If they had forgot about trying to make use of the touch screen and stylus and just make a good port of the 64 game I would have been happier. Darn those game developers and their fanciful ideas of game innovation.

    PSP

    Crisis Core: Final Fantasy VII. I love this game. I finished it on normal difficulty (took me 28 hours…and I think about a third of that time was spent doing missions), and now I’m playing through on hard. I thought I had a pretty good handle on the combat after playing through the first time, but the missions are kicking my butt this time around.

    WoW Logo

    World of Warcraft. My interest is winding down again. I can make it about two months before I have to stop playing for a while, and it’s been about a month and a half since I fired up my subscription again. I got my 70 geared up to the point that I could without raiding the 25 man instances with my guild. I just don’t have the time to commit to do that anymore. The most fun I’m having is playing it with my girlfriend every once in a while. That experience has reminded me that I take a lot for granted when it comes to understanding basic mechanics of the game.