Developed by: Michael Litman Experience
Version Reviewed: 1.0
Price: $8.99 (introductory pricing)
App Store Rating: 3 1/2 stars
Hijinks Inc. Rating: 2 stars
Pros: Does what it’s supposed to, easy to use UI.
Cons: Crashes regularly, Yahoo-esque fonts detract from overly flow of the application, doesn’t offer charts.
Category: Hijinks Reviews
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Review: PortfolioRT
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Hijinks Reviews: Kate
Pros: Easy to use settings interface, adds a few nice functions.
Cons: Not worth the price. Or the possibility of bricking of your iPhone.Platform: iPhone
Version reviewed: 1.3
Developed by: Rip Dev (ripdev.com)
Pricing: Subscription based. $20 for 6 months, $35 for 1 year, $45 for lifetime subscription.
The developers of Kate (formerly Caterpillar) describe it as being “a commercial package of tools and toys to extend your iPhone”. While offering an all in one approach and slick settings management, Kate doesn’t really bring much to the table that can’t be gained from using multiple free packages.
Admittedly though, there is a certain appeal to only having to install one program to do a bunch of things. (more…)
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I am Iron Man
I am Iron Man. Those could be the lyrics of a certain Black Sabbath song, or maybe a little quip from Tony Stark. Or maybe both. You’ll have to go see the movie to find out for sure I guess.
And that’s exactly what I did last night. In a bit of a hasty decision, I ended up going to see the movie and honestly, had mixed expectations. It looked like it could be good, but I wasn’t expecting TOO much (if you’ve ever heard me talk about the upcoming Dark Knight movie, you know I’ll probably be disappointed by the movie because the expectations are simply through the roof). Comic Book movies are usually good to go into with lower expectations, because as good as some of them have been, some have been downright painful.
But which did Iron Man end up being? Find out after the jump (more…)
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Hijinks Reviews: Tris
Pros: Touch screen controls actually improve this game. Closest to a perfect Tetris port if we ever saw one.
Cons: While easy to use, at the very high levels the touch controls aren’t quite as fast as the old D-pad.
Developer: Noah Witherspoon (Two Finger Play)
Version Reviewed: 0.6
Platform: iPhone and iPod Touch
Ever since the days of playing Tetris on my old black and white Gameboy I’ve held a special place in my heart for blocks falling from the sky. And interestedly enough, I haven’t seen anyone make improvements to that D-Pad and A and B buttons I used all those years ago. I can honestly say that I didn’t expect to see a good Tetris port on the iPhone/Touch. Not that I didn’t expect to see Tetris, but I thought they would try to overlay buttons on the screen (a’la Yeti3D) and things would just get awkward. Thankfully, they didn’t. Full review after the jump. (more…)
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Hijinks Reviews: Noiz2sa
Pros: The pretty colors and shapes make it into this port of the indie classic.
Cons: Nearly impossible to play anything but the easiest levels. Lacks the music and polish of the actual game.
Developer: Original game: Kenta Cho. Ported by: Lazrhog.
Version Reviewed: 1.0
Platform: iPod Touch and iPhone
Noiz2sa is a Kenta Cho game. If this means nothing to you, you’re not alone. Kenta Cho isn’t exactly a household name for most people. He is a, and prehaps the, premier indie shooter developer. A quick look at his website reveals an extensive library of his games (mostly vertical shooters). From a design standpoint, I like his games. He captures that colorfully eclectic style that seems to be all the rage in Japan, and keeps the gameplay simple and fun.
Why then did I give it a 2 out of 5? Because either by design or by mistake in Lazrhog’s translation this game is impossibly hard to play. No amount of finger sliding can keep me alive for longer then 30 seconds. But I’m getting ahead of myself here.Gameplay in Noiz2sa revolves around shooting brightly colored squares that revolve around bigger squares over a vector graphic cityscape. Shooting them causes them to explode, releasing a small spinning blocks of four grey squares. Collecting these segmented blocks is how you score points and how you stay alive. For every block you collect you get a certain number of points and +10 to your shield to a maximum of 1000. Theoretically, if you could continue to collect blocks faster then you’re getting hit. This theory gets blown to bits almost as fast as you do in this game. Projectiles seem to hit for anywhere between 200-800 points, and in the harder stages its just flat out impossible to stay alive.
Accepted design philosophy would dictate that you should create a game that people want to keep playing. After a few minutes of watching “Game Over” pop up every 30 seconds I was ready to quit and go back to playing Pool.I had a pretty good time playing level 1. I could dodge the projectiles and keep my shields up while enjoying the cool landscape I was flying over. By level 5 it was a lost cause. On the ‘Endless Hard’, ‘Endless Extreme’, ‘Endless Insane’ stages I’m lucky to stay alive 20 seconds.
Out of curiosity I downloaded the actual game from Kenta Cho’s website and played that for the purpose of comparison. I’m glad I did, because it’s definitely not the same game. For one thing, the music is fantastic and adds a lot to the experience (no music in this port). It’s still not easy, but it makes me feel like I’m playing a game and not some LSD junkie’s fantasy gone horribly wrong. I say that to make one thing clear: Noiz2sa is a great indie shooter. This port to the iPhone and the Touch is not.