Category: Video Games

  • Hijinks Reviews: Noiz2sa

    Pros: The pretty colors and shapes make it into this port of the indie classic.

    Cons: Nearly impossible to play anything but the easiest levels. Lacks the music and polish of the actual game.

    Developer: Original game: Kenta Cho. Ported by: Lazrhog.

    Version Reviewed: 1.0

    Platform: iPod Touch and iPhone

    Noiz2sa is a Kenta Cho game. If this means nothing to you, you’re not alone. Kenta Cho isn’t exactly a household name for most people. He is a, and prehaps the, premier indie shooter developer. A quick look at his website reveals an extensive library of his games (mostly vertical shooters). From a design standpoint, I like his games. He captures that colorfully eclectic style that seems to be all the rage in Japan, and keeps the gameplay simple and fun.
    Why then did I give it a 2 out of 5? Because either by design or by mistake in Lazrhog’s translation this game is impossibly hard to play. No amount of finger sliding can keep me alive for longer then 30 seconds. But I’m getting ahead of myself here.

    Noiz2sa - SplashNoiz2sa1

    Gameplay in Noiz2sa revolves around shooting brightly colored squares that revolve around bigger squares over a vector graphic cityscape. Shooting them causes them to explode, releasing a small spinning blocks of four grey squares. Collecting these segmented blocks is how you score points and how you stay alive. For every block you collect you get a certain number of points and +10 to your shield to a maximum of 1000. Theoretically, if you could continue to collect blocks faster then you’re getting hit. This theory gets blown to bits almost as fast as you do in this game. Projectiles seem to hit for anywhere between 200-800 points, and in the harder stages its just flat out impossible to stay alive.
    Accepted design philosophy would dictate that you should create a game that people want to keep playing. After a few minutes of watching “Game Over” pop up every 30 seconds I was ready to quit and go back to playing Pool.

    Noiz2sa - Level SelectNoiz2sa2

    I had a pretty good time playing level 1. I could dodge the projectiles and keep my shields up while enjoying the cool landscape I was flying over. By level 5 it was a lost cause. On the ‘Endless Hard’, ‘Endless Extreme’, ‘Endless Insane’ stages I’m lucky to stay alive 20 seconds.

    Out of curiosity I downloaded the actual game from Kenta Cho’s website and played that for the purpose of comparison. I’m glad I did, because it’s definitely not the same game. For one thing, the music is fantastic and adds a lot to the experience (no music in this port). It’s still not easy, but it makes me feel like I’m playing a game and not some LSD junkie’s fantasy gone horribly wrong. I say that to make one thing clear: Noiz2sa is a great indie shooter. This port to the iPhone and the Touch is not.

  • Pile of Shame

    If there was a problem I never thought I’d have, it would be having too many games to play. Turns out that impulse spending on eBay for two weeks in a row will fill up your game shelf pretty dang quick. I think it was Garnett Lee of 1UP Yours fame who coined the term ‘Pile of Shame’. Its the pile of games that you bought with the honest desire to play…then just didn’t have time. My problem is that I had (and have) this list of games in my head that I knew were good and that I’d enjoy playing…and when I saw them on eBay for a good price I couldn’t help myself.

    Anyhow, here’s the list.

    Nintendo DS

    • Advance Wars: Days of Ruin (Started on it, then quit)
    • Advance Wars: Duel Strike (ditto)
    • Castlevania: Dawn of Sorrow
    • Harvest Moon DS
    • Lunar Knights
    • Metroid Prime Hunters
    • Phoenix Wright Ace Attorney: Justice For All
    • Starfox Command
    • Lego Star Wars II

    PSP

    • Final Fantasy Tactics
    • Jeanne D’Arc
    • Patapon
    • X-Men Legends II: Rise of Apocalypse

    That’s thirteen games that I need to play. Moral of the story? Fred needs to stop looking at eBay.

  • Crisis Core: Final Fantasy VII. DMW Explained.

    Crisis Core has garnered much criticism for the largely unexplained and thoroughly random Digital Mind Wave (DMW) system that drives all of the character progression in the game. Final Fantasy VII certainly had its shortcomings when it came to combat and the materia system, but replacing experience points with a slot machine probably wasn’t the most intuitive approach. Anyway, the purpose of this post is to explain it to the best of my understanding and hopefully make things a little clearer for those who are curious.

    Hit the jump for the complete breakdown. (more…)

  • What I’m Playing: Kratos Edition

    There’s something very satisfying about playing God of War. Mostly because Kratos never does anything in a way that normal people would. He doesn’t open doors, he kicks them open, heaves them upward, or smashes though them. He doesn’t just open a chest, he strains for a couple seconds and then rips the lid off. And he doesn’t just kill his enemies, he slashes, pulverizes, rips, and otherwise destroys them in an impressive show of fire and blood. Call it character development through animation. Whatever it is, it’s a whole heckuva lot of fun to play.

    Nintendo DS

    Super Mario 64 DS. I got the game in the mail on Tuesday, and its shoved Animal Crossing aside as the game I leave in the DS when I take it to work. I never played Super Mario 64 in any depth (beyond a few minutes playing it at Wal-Mart and Best Buy when the 64 launched), so this game has been a plesent change from my normal gaming fair. I haven’t put much time into yet–I’m sitting at 7 stars–but it’s a great game to pick up and play during downtime at work.
    PSP

    Crisis Core: Final Fantasy VII. I’m still working through the game on hard, but playtime has almost ground to a halt since God of War came in the mail. If I’m remember my first play through correctly, I’m a little over a third through the game.

    God of War: Chains of Olympus. I got the game Wednesday and I beat the game on Hero (Normal) mode in a little over 5 hours. Despite parts of greek mythology that I wish wern’t quite so authentic (the gods and goddesses don’t feel the need to wear a lot of clothes…weird Greek people) this is giving Crisis Core a serious run for its money for the best PSP game in the mind of Fred. After I beat it on Hero mode I gave God mode (two steps above Hero mode)) a shot just to see what the difference was and holy crap, I’m not nearly as good at this game as I thought I was.

    WoW Logo

    World of Warcraft. I’ve logged on a grand total of twice this week, once to check the auction house, and once to play with my girlfriend. I really can’t make myself care about playing Zian anymore, mostly because why I enjoy playing him is the raid content and I really don’t want to commit myself to WoW that much again.
    Anyhow, my girlfriend and I are playing a mage and a paladin respectively. I already had a level 36 pally alt on Dark Iron, but I needed a class that could keep a mage alive and the paladin was the best choice out of the Blood Elf racial choices. We’re at level 10, and still finishing the quests around Silvermoon City before we head down to the Ghostlands.

  • Hijinks Reviews: iDope. The Police is too strong for you!

    Pros: The weird looks your friends give you when you talk about what you’re doing in the game without telling them its just a game.
    Cons: Buggy interface and no re-playability. Nothing cool to buy with our ill-begotten gains.

    Platform: iPod Touch and iPhone

    Developed by: Wahkiz (iphone.wahkiz.com)

    Version Reviewed: 0.3.2

    iDope is a port of the classic turn based strategy game, Dope Wars. Originally a high school project, in 1984 John Dell created a DOS based buying and selling stimulater based on drug trading. Almost twenty-five years later his concept has seen countless reiterations (including the wildly popular Facebook application–wildly popular because I swear I get ten invites for it every time I log on.) the latest of which comes to the iPod Touch and iPhone. Full review and screen shots after the jump. (more…)